![]() ![]() If done correctly, everything will be fine (holding, moving etc) cos u only modified the reload. Then take the 'reload' of 'Heckler und Koch - MP4 Complex' and add as additive to the default R91. The holding of the weapon, moving, etc should be correct. For a start, make sure R91 is using its own correct default animation. I have seen this "out of position" issue on animation and its due to mixing different animations made for different gun. Positioning with blender sounds like doing it with nif with extra steps Wondering if I can maybe just move the gun position a bit forward in NifScope since Blender or 3Dsmax (which the good folks before you suggested) is way beyond the scope of my current skills. I followed a tutorial and learned how to make additional/additives in the Subgraphs section (I already have the animation itself) and generated the medata, but I guess the problem is the animations were originally made for a different gun - hence the wrong weapon position in the screen. ![]() It a pretty troublesome steps since u may need to generate animation metadata. Create an additive to the default animation. If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. ![]()
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